MLR inspired looper.

Posted on October 26, 2018

I’ve never owned a Monome, but always loved them. They look beautiful, the apps are inspiring, and let’s face it, they revolutionised midi controllers. There’d be no Launch Pad if it weren’t for the Monome Grid. One of the very early apps on the Grid, was MLR, designed by Brian Crabtree, the creator of Monome. […]

Piano Music

Posted on September 27, 2018

In the run up to Electromagnetic Field Festival which I played earlier in the year, I was preparing for a performance using only instruments and effects I’d built myself, either from kits or of my own design. The problem was, most of my modules are effects, they transform sound, but they can’t really generate sound […]

Passive Mixer

Posted on July 26, 2018

I needed a way to mix the audio from the modules I’d built recently. As Eurorack signals are generally rather hot, running 10vpp (considerably higher than line level), I thought a passive solution made sense. The circuit was very simple so I put it together on vero board. A new lesson I have learnt is, […]

Redux the redux

Posted on June 12, 2018

I’ve had a couple of interesting comments on my AudioFreeze/Glitch Delay module which have contributed to revising the PCB, details of which can be found here. Why is it so big? Good question! The original AudioFreeze is pretty wide, and that’s because the PCB itself is pretty much that wide. I set out to create […]

AudioFreeze Redux

Posted on March 25, 2018

I’ve written a new version of the AudioFreeze firmware. Now it runs on a Teensy 3.6, so the sample buffer can be 5 times larger. I’ve also added cross-fading (although not when you move the sample window, or play in reverse, that’s on the todo list though), and a broken tape mode. This uses 2 […]

Glitch Delay – How it works part 2

Posted on February 24, 2018

The Software Dev environment The only Teensy based Dev Environment I used was the Arduino IDE. It’s very basic if you’re used to using pretty much any other major IDE. It does the job, but it’s really not ideally suited to large projects. It does something weird when compiling where is merges all your source […]

Glitch Delay – How it works part 1

Posted on February 11, 2018

The Glitch Delay is the Teensy based eurorack Delay module I designed that you can read more about here. The video shows what it sounds like, but I thought I’d go into some more detail about how it actually works, and how I went about designing it. The Hardware The brain of the module is […]

Glitch Delay

Posted on January 1, 2018

Happy New Year everyone! I hope your holiday period was less mired by illness than mine. One of the benefits of not feeling up to leaving the house was that I had time to make a demo video for my Glitch Delay Eurorack module. The effect is designed around the Teensy 3.6 dev board. I […]

New effect on the way

Posted on December 11, 2017

I’ve spent quite a lot of this year (when I wasn’t working on the album) designing a new Eurorack module. It’s inspired by some of the demos I watched of Lines running on the Aleph (by Monome). I’ll be putting up more details soon, but it’s a glitchy digital delay/granular effect running on a Teensy […]

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